Nima Navab
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Tangible Physics Engine Prototype:

3/1/2016

 
I want to create an application that will enable me to bridge the line between the physical world and the virtual world by tracking real-life objects and assigning them to objects in the application. By doing so, the chosen objects become registered as object-orient objects within the code and are able to function as them. This allows for all sorts of phenomena, events and special effects to occur not on the screen but in your immediate built environment, real-time. Furthermore, if additional real-life objects are placed onto the frame, new interactions/ relations can occur between them, demonstrating the code’s ability to control action flow whilst encouraging participation! To prototype this application I will create a 'tangible physics engine' revolved around physical objects in space using OPENCV and releasing particles onto the space via Leap Motion's gesture mapping.

References:

A Table Where Little People Live
By: Team Lab
Reality Editor:
a new kind of tool for empowering you to connect and manipulate the functionality of physical objects.
By: Fluid Interfaces MIT Media Lab
Picture
The Giver of Names:
is quite simply, a computer system that gives objects names.
By: David Rockeby
Picture
Form + Code
By: Casey Reas
Picture

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