The project was installed at P.A.R.E (Place, Architecture, and Responsive Environments): a three-week cross-disciplinary inter-university/ institutional research residency that investigated responsive computational environments in relation to place-making and storytelling, perception, time, ambiance and atmosphere studies. While showcased at the residency the project was explored in many different ways; including:
- non-active behavior of surfaces/ i.e. modulation with algorithmic behavioral programming. Standalone/ without human interaction
- inflation/ deflation based on human presence via motion tracking with a Kinect
- inflation/ deflation based on procedural OpenGL 3D landscapes where the Z access controlled the pneumatics
- inflation/ deflation through performance/ engagement with the interaction surface underneath the structure