rhythmic acoustic shell
tangible physics engine/ gestural particle system
Imagine blending the line between the physical world and the virtual world. Well it’s possible, by tracking gestural movement. This is done by projecting the chosen code’s canvas onto a surface and placing real-life objects onto it. By doing so, thus chosen objects become registered as object-orient objects within the computer code and are able to function as them. This allows for all sorts of phenomena, events and special effects to occur on the screen, in real-time. Furthermore, if more real-life objects are placed onto the screen interactions can occur between them, demonstrating the code’s ability to control action flow whilst encouraging human participation!